Ayo's Experience!

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Interests

As previously mentioned, I'm deeply passionate about engineering technical solutions across various industries, with a special interest in innovations within the entertainment sector—ranging from animation and video games to television and cinema.

As an avid movie-goer, music-listerner, animation enthusiastic, video-gamer, and over entertainment consumer, I'm eager to learn how technical problems are solved in these industries, as well as contribute to solving them.

SWE at Electronic Arts (Summer '23)

• Engineered solutions for VFX tools using C++, to increase operational efficiency for 75+ environmental artists
• Utilized C# to debug developmental tools for “The Sims 4”, leading to smoother operations for 120+ game developers
• Improved intern experience for 60+ interns, by organizing weekly relaxation events in order to combat intern-burnout

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SWE at Electronic Arts (Summer '22)

• Debugged the Frostbite engine’s source-code using C++ to improve operational fluidity for 100+ software-engineers
• Developed character-design tools, utilizing C# and Visual Studio Pro to decrease the number of bugs across design projects
• Performed proper source/version control of 30+ C# files using Perforce

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Intern at Forum One (Summer '21)

• Streamlined company projects by developing infrastructure to allow compatibility with newer technology
• Organized 500+ GitHub repositories by centralizing data in Excel to facilitate proper access and management of the repositories
• Developed a website using JavaScript, HTML, and CSS that enables users to look up 700+ comic book characters

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